Category: Graphical User Interface
17 March, 2010 (02:49) | Aircraft Performance, Computing, Graphical User Interface, MATLAB, Object Oriented, Programming, Projects, Technology | No comments
Did some thinking on MATLAB today. Not content with just doing a GUI, I figure I’m going to implement a simple sort of file I/O system whereby when a user enters constant values it can save them, and then reload them on a later start of the program. The inputs required include some that will [...]
12 March, 2010 (02:09) | Computing, Graphical User Interface, Java, Java Data Objects, Object Oriented, Programming, Projects, Simulation, Technology | No comments
I’ve settled on an IDE called tIDE. It doesn’t seem to be very popular, but I find it to be amazingly quick when set up on a flash drive, it’s remarkably small, and it works quite well for everything I need. It’s not Netbeans in terms of some convenience features, but it’s actually survivable to [...]
11 March, 2010 (02:26) | Aircraft Performance, Computing, Graphical User Interface, ISA Calculator, Java, MATLAB, Object Oriented, Programming, Projects, Simulation, Technology | No comments
Two major things today. First, I’m working on getting a programming thumb-drive set up. Until I have a netbook, or, better yet in terms of performance, a laptop for my programming endeavors, I need some solution for mobility. My desktop and the PS3 are both set up on the same screen, which makes developing tough [...]
8 March, 2010 (01:11) | Computing, Graphical User Interface, Java, MatCode Decoder, Object Oriented, Programming, Projects, Simulation, Technology | No comments
I got hung up today on the stupidest thing. My buttons. They work great, do exactly what they’re supposed to do. But my buttons bug the bejeezus out of me. Why? Because they’re huge. I just want a nice little square button with a plus sign on it, maybe a minus sign, maybe two. They [...]
3 March, 2010 (01:35) | Computing, Graphical User Interface, Java, MatCode Decoder, Object Oriented, Programming, Projects, Simulation, Technology | No comments
So, naming scheme aside, my “MatPolygonDraw” function is quite a capable function. It defines the vector of colors used to determine the fill color of the polygon in question, it draws the labels for each point, the bounds of the full shape, and the lines connecting each point to the maximum value for that point. [...]
1 March, 2010 (01:11) | Computing, Graphical User Interface, Java, Java Data Objects, MatCode Decoder, Object Oriented, Programming, Projects, Simulation, Technology | No comments
For the first time in my blogging career of nearly two weeks, I have something to show you that I’ve been promising in relation to my Simulation. That’s right, I have finished my material decoder. Well, at least functionally, certainly it needs work to be implemented. That, my reader(s), is my new MatCode Interpreter in [...]
28 February, 2010 (02:46) | Computing, Graphical User Interface, Java, MatCode Decoder, Object Oriented, Programming, Projects, Simulation, Technology | No comments
Felt a bit better today. Still a little more playing around with graphics. I still suck, as if that’s a surprise. Given how Java implements its GUIs, I’m starting to question the usefulness of a visual GUI builder. Every component (essentially) needs to be specifically coded for its task before being placed into the GUI, [...]
26 February, 2010 (02:01) | Computing, Graphical User Interface, Java, Object Oriented, Programming, Projects, Simulation, Technology | No comments
Let’s face it. Number crunching, data entry, and stat reviews aren’t all that entertaining. It doesn’t matter if the game they’re all for is freaking awesome, it gets boring. I’ve been thinking about a few ways of making the management of an empire more entertaining even during peacetime. If I can integrate messages and “forums” [...]
25 February, 2010 (00:54) | Computing, Graphical User Interface, Java, Java Data Objects, Object Oriented, Programming, Projects, Simulation, Technology | No comments
Class, Responsibility, Collaborator. Those are the three things that go onto a CRC Card–the name of the class to be made, what that class does (including what data it stores), and which other classes this class interacts (or, as the name suggests, collaborates) with. These cards are recommended as a tool for designing an object-oriented [...]
24 February, 2010 (01:59) | Computing, Databases, Graphical User Interface, Java, Java Data Objects, Object Oriented, Programming, Projects, Simulation, Technology | No comments
Small update tonight. I managed to not do much tonight except think. And think. And plan. The outcome is a decision to “scrap” what I have so far on the simulation and start new. Including, (most likely) the database. And here I was promising the material decoder, huh? Not that it took very long to get nearly [...]
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