Category: Simulation
13 March, 2010 (04:02) | Computing, Java, Java Data Objects, Object Oriented, Programming, Projects, Simulation, Technology | No comments
Today’s post is mostly organization for me, setting down guidelines for the Material class I’m working on. Still, this could also serve as an informative post as I’m using strategies set out in some of my books. A contract is essentially what the name implies: a list of terms and conditions. In these particular circumstances, [...]
12 March, 2010 (02:09) | Computing, Graphical User Interface, Java, Java Data Objects, Object Oriented, Programming, Projects, Simulation, Technology | No comments
I’ve settled on an IDE called tIDE. It doesn’t seem to be very popular, but I find it to be amazingly quick when set up on a flash drive, it’s remarkably small, and it works quite well for everything I need. It’s not Netbeans in terms of some convenience features, but it’s actually survivable to [...]
11 March, 2010 (02:26) | Aircraft Performance, Computing, Graphical User Interface, ISA Calculator, Java, MATLAB, Object Oriented, Programming, Projects, Simulation, Technology | No comments
Two major things today. First, I’m working on getting a programming thumb-drive set up. Until I have a netbook, or, better yet in terms of performance, a laptop for my programming endeavors, I need some solution for mobility. My desktop and the PS3 are both set up on the same screen, which makes developing tough [...]
8 March, 2010 (01:11) | Computing, Graphical User Interface, Java, MatCode Decoder, Object Oriented, Programming, Projects, Simulation, Technology | No comments
I got hung up today on the stupidest thing. My buttons. They work great, do exactly what they’re supposed to do. But my buttons bug the bejeezus out of me. Why? Because they’re huge. I just want a nice little square button with a plus sign on it, maybe a minus sign, maybe two. They [...]
7 March, 2010 (05:11) | Computing, Java, Object Oriented, Programming, Projects, Simulation, Technology | No comments
I’m starting to realize more and more that, however convoluted it may be, there is always a method to get my program to do what I want it to. Sometimes the method is messy. Most times, I just assume it’s messy and skim over the really easy answer for a few hours. So far I’ve completed compartmentalizing [...]
4 March, 2010 (23:48) | Computing, Java, Object Oriented, Programming, Projects, Simulation, Technology | No comments
My girlfriend’s laptop is on the fritz. I think there’s a virus on it given how it’s acting, though I admit she’s usually more cautious about them than I am. That said, I spent a while working on it today and it left me with limited time. Still, I finished the builder pattern. It works [...]
3 March, 2010 (23:45) | Computing, Java, MatCode Decoder, Object Oriented, Programming, Projects, Simulation, Technology | No comments
So, I’ve heard of Java constructors. These friendly little guys make an instance of an object when the program calls them, setting variables if necessary, making everything work the way you need to. Today, however, was the first time I’d heard of Builders. Constructors can, sometimes, get really messy. “Setting variables if necessary” can get [...]
3 March, 2010 (01:35) | Computing, Graphical User Interface, Java, MatCode Decoder, Object Oriented, Programming, Projects, Simulation, Technology | No comments
So, naming scheme aside, my “MatPolygonDraw” function is quite a capable function. It defines the vector of colors used to determine the fill color of the polygon in question, it draws the labels for each point, the bounds of the full shape, and the lines connecting each point to the maximum value for that point. [...]
2 March, 2010 (00:26) | Computing, Java, Java Data Objects, Object Oriented, Programming, Projects, Simulation, Technology | No comments
I’ve been focusing a lot on these inheritance features today. I know, for instance, that I can create a class Planet, and that I can also create a class Moon extends Planet, so that the two are differentiated in name but don’t need repetitive coding. I’ve been considering the pros and cons of making all [...]
1 March, 2010 (01:11) | Computing, Graphical User Interface, Java, Java Data Objects, MatCode Decoder, Object Oriented, Programming, Projects, Simulation, Technology | No comments
For the first time in my blogging career of nearly two weeks, I have something to show you that I’ve been promising in relation to my Simulation. That’s right, I have finished my material decoder. Well, at least functionally, certainly it needs work to be implemented. That, my reader(s), is my new MatCode Interpreter in [...]
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