Invisible Numbers

I’ve posted before on how liquid-crystal display (LCD) monitors emit polarized light (and can be birefringent), and some of the fun you can have with this, and everyone is probably familiar with other uses as well.

LCD’s don’t emit light by themselves; they rely on backlighting or on reflecting ambient light, which passes through a polarizer behind the display. In this short video we can see what happens with a calculator display when you take the top polarizer off:

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We see nothing at all. The effect of the display is not visible to us, because we are not (very) sensitive to polarized light. When we put the polarizing screen in place, then we can see what’s happening — the display has a “zero” energized, which has a different polarization than the rest of the display and blocks the light that has passed through the display and been reflected and polarized. When we rotate the screen, the light is blocked from the rest of the display, and the light from the zero passes through. At an angle, light of each polarization makes it through, so you can’t see the digit at about 45º.

Violating Betteridge's Law

Does a Magnet Gun Conserve Momentum?

Betteridge’s Law of Headlines: “Any headline which ends in a question mark can be answered by the word ‘no'”. But this is a physics topic, and conservation of momentum is a pretty well-established law if there is no net external force on the system. So we expect the answer to be “yes”. Thus you can tell Rhett is not a headline-writer looking to stir up controversy, else he would have written something like Does a Magnet Gun Violate Conservation of Momentum?

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Looks like a fun toy, and I’m a sucker for fun toys. To the bat cave lab!

Now You're Cooking With Gas

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“Pyro board” is unfortunately as detailed as it gets; it appears to be a 2-D version of a Rubens tube. The sound waves give you high- and low-pressure regions, which show up as little/no flame or big flame (lower pressure = more flow, from Bernoulli’s principle).

The video of a one-dimensional system I linked to a while ago has some explanation to go along with it.

A Camera The Flash Would Love

First the good: The website.

We have built an imaging solution that allows us to visualize propagation of light. The effective exposure time of each frame is two trillionth of a second and the resultant visualization depicts the movement of light at roughly half a trillion frames per second. Direct recording of reflected or scattered light at such a frame rate with sufficient brightness is nearly impossible. We use an indirect ‘stroboscopic’ method that records millions of repeated measurements by careful scanning in time and viewpoints. Then we rearrange the data to create a ‘movie’ of a nano-second long event.

Unfortunately, there’s also this video (or, more specifically, the first few seconds of this video), which I saw before finding their site.

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We have built a virtual slow-motion camera where we can see photons, or light particles, moving through space.

Prof. Raskar has whipped out (and abused) his poetic license: you cannot literally see photons moving through space. You only know light is there if it scatters into your sensor — if it is light that simply goes by you/it, you would never know it’s there. If you shine a laser out into space, you don’t see that light — you only see light that scatters back to you. Unfortunately, by leading off with that sound bite, I fear everybody who sees the video is going to be repeating that line: OMG, we can see actual photons moving through space!

What they have recreated is a way to visualize the photons or a wavefront moving through space. Which is no small feat and is very cool.

And I just saw that Rhett has a post up about this, with some details of how it works, and is also repulsed by the sound-bite. I don’t have a huge problem with the trillion fps claim, because they are pretty clear that this is a virtual, post-processed effect, where you are sort of combining strobe and stop-action to give you the result, with the caveat that the stop-action is static — this generally wouldn’t work if anything were moving.

A Quint of Quads

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In the first part of the video, the destination points are selected ahead of time and collision-free trajectories are pre-computed. All the trajectories are stored before execution. In the second part of the video, however, the next set of destination points is picked at random while the vehicles are still en-route, demonstrating that the algorithm is fast enough to be used in real-time.

I looked into buying one of these kinds of toys a little while ago, but there were numerous warnings about how, no matter how careful you are, you will crash and things will break, so you need to buy a spare parts amounting to a second unit, at least (and I didn’t find it to be a bargain at twice the price).